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 Holy Element - Judgement, Blessing, and Divine or Miracles

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Mr. Nemo
Indie Game Moderator
Indie Game Moderator



Number of posts : 5
Age : 34
Location : Portland, Oregon
Job/hobbies : Video Games, Keeping it Classy
Reputation : 0
Registration date : 2009-01-07

Character sheet
Element:
Hitpoints:
Holy Element - Judgement, Blessing, and Divine or Miracles Left_bar_bleue0/0Holy Element - Judgement, Blessing, and Divine or Miracles Empty_bar_bleue  (0/0)
Level:
Holy Element - Judgement, Blessing, and Divine or Miracles Left_bar_bleue1/1Holy Element - Judgement, Blessing, and Divine or Miracles Empty_bar_bleue  (1/1)

Holy Element - Judgement, Blessing, and Divine or Miracles Empty
PostSubject: Holy Element - Judgement, Blessing, and Divine or Miracles   Holy Element - Judgement, Blessing, and Divine or Miracles EmptyMon Apr 13, 2009 3:07 am

Judgement


Sophie's Choice:
For those unsure on how to punish the wicked, it is often agreed to settle it on a chance a luck. Heads they die, tails they live. Seeing the decision before you, it is obvious what you must do...
On a random d100 roll,if above 50, the target is hit for 200+100 per level of skill. If below 50, the target is healed for 200+100 per level of skill. cooldown: 60-5 per level, mana cost: medium to low

The Mark Of Heresy:
Finding evil cannot be done by just looking at it, you must witness it with your strength. By praying near evil, it's true form will come to bear. Since they don't choose to be seen, the rapid transformation cripples them, making it easier to kill.
like normal cripple spell, but melee to low casting range. Cooldown:40 with medium to low mana cost. 10%+10% movement speed decrease per level. 5%+5% damage reduction per level. Lasts 5+1 second per level.

Shackles Of Shame:
A punishment for those forsaking the creator, they are bound in shackles. Forced to sit and think of their evil ways, it is there they must learn the wrongs of their way and seek the light once more.
instead of a normal shackle, it'll be like sleep with the sleep animation (cannot be hurt while in shackles). Lasts 3+1 second per level with medium cost to mana and 90-10 second cooldown.

Silencing The Blasphemer
needs flavor text.
Single Target. Silence target for 3+1 Seconds per level. medium mana cost. 60 second cooldown.

Smiting The Non-Believer:
Possessed by rage, you throw your book with disregard of safety. The sheer size of the tome can crush a skull, let alone stun them for a little bit.
single target spell. stuns target for 1+0.5 seconds per level. medium mana cost 60 second cooldown.

Killing The First Born (ultimate)
Those who forsake the lord don't die under his command, but suffer misery until turned. The most painful loss is the death of your love ones. It is with your word you inform the Creator of such
area target spell, kills the lowest level creep out of the group. If only 1 creature is there, it doesn't work. high mana cost to medium mana cost as it levels up, 120-10 second cooldown per level.

Blessing


All auras will be an activated aura, preventing players from stacking auras by leveling one stat per skill.

The Eyes Of God
When the creator is busy helping others, he tends to forget all the helpless. It is that reason he created the Raven. Unsought by man, he watches with impunity and informs God what occurs when he isn't looking. Knowing this, you call upon him to look around when he comes near.
no target spell, allows the mage to see invisible units within 300+100 AoE per level. 60 second cooldown medium mana cost and lasts 10+3 seconds per level.

Apollo's Fury:
Honoring the war god, he gives you his blessing. The violent energy given consumes you to fight with glory, allowing all who fight for him to do so greatly.
Increases damage and attack speed to allies in a 400+100 AoE per level.

Water Into Wine:
Honoring ___ , the god of plenty, he gives you the power to transform water into wine. Not just ordinary wine mind you, this wine restores you to readiness at the start of a sip, allowing you to continue fighting in his honor.
targeted spell, instantly heals target for all their life. cooldown 300-30 seconds per level. mana cost is up to you, preferably medium to high.

Pleasing The Creator:
As a servant of God, it is your mission to weaken and destroy all who stand before him. With every foe vanquished, His reach lengthens, allowing his followers to be in holy light. Because of the constant struggle, this light is temporally but soothing.
every time a holy mage kills a foe, he is healed for 25+15 HP per level. passive skill

Fleet Of Foot:
Honoring ___, the messenger of light, your boots are enchanted by him. The power allows you to move faster than ever before. Since he couldn't take the time to enchant just your boots, any nearby allies wll feel the effects as well.
Increases movement speed within 400+100 per level by 5%+5% per level.

Under The Guidance Of Urluk
Known as the god of knowledge by Trolls, he is the seeker of truth. When under his blessing, he allows you to understand more of the cosmos, making it easier to grasp complicated things like math.
increases experience gained by 5%+5% per level to everyone with 200+100 AoE of mage

Divinity (miracles)


Becoming Whole Again(Ultimate)
When faced with oblivion, it is said those of the faith can harbor the fleeting soul to fight once more. Extremely difficult to do, it requires constant dedication and undivided attention to restore the body for their soul.
15 second cast time, 300-30 seconds a level. medium to high mana cost. cannot be attacked while preforming the spell. completely revives the target

Breaking The Seal
When born you are given a special strength unqiue to your own. Hindered to prevent ambition from overtaking you, it is a gift known only by followers of the light. As a man of such profession, you can temporary open the seal to allow the person to witness his own strength.
single target spell. Increases user's health by 100+100 hp per level for 30 seconds. medium to high mana cost. 60 second cooldown.

Lighter than Air
needs flavor text
single target spell. allows target to fly for 20 seconds, landing when done. high mana cost 180 second cooldown.

I'll be updating this with more spells since some of the original spells overlapped eachother.
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ElderKingpin
The Indie Game Reviewer
The Indie Game Reviewer
ElderKingpin


Number of posts : 63
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Registration date : 2009-01-03

Character sheet
Element: Water
Hitpoints:
Holy Element - Judgement, Blessing, and Divine or Miracles Left_bar_bleue251/251Holy Element - Judgement, Blessing, and Divine or Miracles Empty_bar_bleue  (251/251)
Level:
Holy Element - Judgement, Blessing, and Divine or Miracles Left_bar_bleue1/100Holy Element - Judgement, Blessing, and Divine or Miracles Empty_bar_bleue  (1/100)

Holy Element - Judgement, Blessing, and Divine or Miracles Empty
PostSubject: Re: Holy Element - Judgement, Blessing, and Divine or Miracles   Holy Element - Judgement, Blessing, and Divine or Miracles EmptyMon Apr 13, 2009 3:55 am

Make the blessing spells have the God of the Bible as the universal God. And for raven make it so God Himself is doing it.

For miracles there is another one

Transparency
The souls from heaven that you have saved will come down once again to drag you out of the dimensional pool of the current area. In this state you will be able to go through units, trees, and buildings without being detected.
This spell requires constant concentration that drains your mana.
Efficiency increases with level (mana cost goes down)
Mage will not be able to cast spells or attack in this stage
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